Utility Widget
Last updated
Last updated
There is an included Editor Utility Widget that includes a few more bells and whistles.
To access this widget, visit the plugins content folder, right click on the utility, and click Run Widget on the top of the submenu.
There are 3 buttons on the top of this utility
Location
Rotation
Options
Location and rotation have the same interface and have preset buttons to perform subtle transform operations. These operations also work on any selected actor in the editor.
Options includes the option to bake the tools into static meshes. Make sure you have entered in a sufficient name and asset folder path. This works for single tools being selected as well as multiple at one time. This only works with //MASON tools.
If you wish to later merge these meshes into one, you can do this with the egninengines . Tools/Merge Actors option at the top of the engines window.
NOTICE: When tool you want to bake has Boolean Operations. modifying it, do not select the Booleans when baking, only the tool being directly affected by them.
This button, when clicked, cycles through the whole world and finds all spline-driven tools(i.e. Wall, Floor and Trim). It then runs a function that truncates all spline points.
A common issue when working with splines in unreal engine is that when adding new points, points can be offset by a few decimal points. This can cause inconsistencies when using //MASON and this tool flawlessly fixes that for you.