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      • PSXFX / Retro Graphics - Marcis
    • Preparing for Standalone
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PSXFX / Retro Graphics - Marcis

How to this with MASON

PreviousSupported PluginsNextPreparing for Standalone

Last updated 1 year ago

The most considerable inconsistency with PSX-styled graphics is the inclusion of and How to prepare your Material for use in //MASON

  1. Make sure your texture is fully tileable when building with this.

  2. Create a material instance of M_Mesh_Master found in the Materials folder in Marcis' plugin.

  3. Toggle Use World UV's

  4. On your //MASON tool, you can find a variable called Tesselation Level. This will uniformly subdivide the mesh to play more friendly with. That is it, if there are some texture position inconstancies, adjust the XYZ Offset/Size/Rotation variables in the material instance you created in step 2. You can find Marcis' graphics plugin in the links below Itch.io - Unreal Marketplace -

Affine Texture Mapping
Vertex Snapping
Affine Texture Mapping
https://marcis.itch.io/psxfx
https://www.unrealengine.com/marketplace/en-US/product/retro-graphics