PSXFX / Retro Graphics - Marcis
How to this with MASON
Last updated
How to this with MASON
Last updated
The most considerable inconsistency with PSX-styled graphics is the inclusion of Affine Texture Mapping and Vertex Snapping How to prepare your Material for use in //MASON
Make sure your texture is fully tileable when building with this.
Create a material instance of M_Mesh_Master found in the Materials folder in Marcis' plugin.
Toggle Use World UV's
On your //MASON tool, you can find a variable called Tesselation Level. This will uniformly subdivide the mesh to play more friendly with Affine Texture Mapping. That is it, if there are some texture position inconstancies, adjust the XYZ Offset/Size/Rotation variables in the material instance you created in step 2. You can find Marcis' graphics plugin in the links below Itch.io - https://marcis.itch.io/psxfx Unreal Marketplace - https://www.unrealengine.com/marketplace/en-US/product/retro-graphics