PSXFX / Retro Graphics - Marcis
How to this with MASON
Last updated
How to this with MASON
Last updated
The most considerable inconsistency with PSX-styled graphics is the inclusion of and How to prepare your Material for use in //MASON
Make sure your texture is fully tileable when building with this.
Create a material instance of M_Mesh_Master found in the Materials folder in Marcis' plugin.
Toggle Use World UV's
On your //MASON tool, you can find a variable called Tesselation Level. This will uniformly subdivide the mesh to play more friendly with. That is it, if there are some texture position inconstancies, adjust the XYZ Offset/Size/Rotation variables in the material instance you created in step 2. You can find Marcis' graphics plugin in the links below Itch.io - Unreal Marketplace -