Materials
How does //MASON use work with materials?
The meshes generated in //MASON are designed to work with world-aligned textures. This ensures tiling as long as the base textures in the materials are seamless. //MASON includes 2 material types.
Type 1: Grid
This has two layers to it and allows you to dynamically change the color of the material through instancing.
Meaning 2 textures are in use, that being the grid and the text overlay.
Type 2: Master
This material is a little more complicated than the grid but through instancing it can be a breeze. This material uses ARD. Meaning 3 textures are in use
Albedo: This is the color data of the material
Normal: This is the a regular normal map
ARD
A: Red channel of the image - Used for AO
R: Green channel of the image - Used for Roughness
D: Blue channel of the image - Used for Displacement.
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