Materials

How does //MASON use work with materials?

The meshes generated in //MASON are designed to work with world-aligned textures. This ensures tiling as long as the base textures in the materials are seamless. //MASON includes 2 material types.

Type 1: Grid

This has two layers to it and allows you to dynamically change the color of the material through instancing.

Meaning 2 textures are in use, that being the grid and the text overlay.

Type 2: Master

This material is a little more complicated than the grid but through instancing it can be a breeze. This material uses ARD. Meaning 3 textures are in use

  1. Albedo: This is the color data of the material

  2. Normal: This is the a regular normal map

  3. ARD

    1. A: Red channel of the image - Used for AO

    2. R: Green channel of the image - Used for Roughness

    3. D: Blue channel of the image - Used for Displacement.

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