# Materials

The meshes generated in //MASON are designed to work with world-aligned textures. This ensures tiling as long as the base textures in the materials are seamless. \
\
//MASON includes 2 material types.&#x20;

Type 1: Grid&#x20;

This has two layers to it and allows you to dynamically change the color of the material through instancing.

Meaning 2 textures are in use, that being the grid and the text overlay.

Type 2: Master

This material is a little more complicated than the grid but through instancing it can be a breeze. \
This material uses ARD.\
\
Meaning 3 textures are in use

1. Albedo: This is the color data of the material
2. Normal: This is the a regular normal map
3. ARD
   1. A: Red channel of the image - Used for AO
   2. R: Green channel of the image - Used for Roughness
   3. D: Blue channel of the image - Used for Displacement.


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